Friendly AI would only spawn in as I reach the next major area, while enemy AI is particularly dimwitted – seriously, you’re going to charge my Mk.
You’re generally given free reign to take an objective how you see fit, which helps the game feel like Battlefield, but in comparison to the prologue, I often felt like I was fighting on my own. It’s enjoyable and pulls at the heartstrings on a number of occasions, but it’s often dragged down by the same flaws as the last few Battlefield campaigns. Each is a fictional tale, but they lean heavily on real events, something that is emphasised by the way that each is bookended by text describing its place in history and what followed. It’s a much more traditional shooter at these points, following a single character through a specific campaign or battle.
The tone is quite different in the five distinct stories that follow.